It’s very much early development for a new direction. They said there will be loot and objectives coming in the future, but right now it’s just a fundamental rework of the game design away from an arena / wave type game. Not yet no, it’s just not at that stage yet. It’s a very small team so it will take time.īut what’s the point? Is there some reason to win? or is it just kill stuff for the sake of killing stuff? It’s only an early implementation but it’s a good start. And here B&S is attempting to pull itself above a lot of current VR games. However, what is even more important to me before we get to storylines is the underlying mechanics. But that said, a lot of action games just fluff that as an excuse to go hit stuff.ī&S is certainly not a story-based game, at least not now. OK joking aside I agree it’s nice to have reasons to do things. What’s not compelling about slaughtering everything that moves
Me is sadly one of those high-maintainence consumers, who need a compelling story to lead me by the hand through the game. Not heard of Nomad will take a look thanks
#Will blade and sorcery vr be online mod#
When the mod is adapted to U10 it will be awesome The magic already included force push / pull and lightning so fits in perfectly. Some cool new features with magic like creating an anti-gravity well around you - everything, alive / dead / inanimate starts floating up to the ceiling…and then come crashing down again if you don’t spear them first Proc gen dungeon (currently about 50 rooms but they’ll double it, improve stealth and so on) with patrolling AI. Now even in early form it feels way better. I hate all those games and there’s too many cheap implementations like that in VR right now. then please consider nominating it for the VR Game of the Year category. I didn’t like the fact that it was just a bunch of sandbox arenas spawning waves at you. Blade And Sorcery: Nomad is an oculus quest 2 exclusive that released November. Basically all combat is a lot more dynamic and exciting than say, Skyrim, which is just point and click yawn. Same with bows and arrows, satisfying implementation. I don’t use magic much but it is well done. Or just stab them through the eye muhahahaha Where else when disarmed can you grab your opponent by the neck and bang their head against a wall or table until they’re a bloody pulp.